Fire Force Reignition is an updated version of the original role-playing game Fire Force Online, based on the popular anime Fire Force.
The game’s story follows people who suddenly catch fire and turn into monsters known as Infernals. Your role is to fight these enemies and protect the city, earning XP and money to upgrade your character.
The latest update introduces new fire abilities with powerful attacks, along with more missions, new areas to explore, and improved controls and smoother gameplay.
In this article, we’ve shared the Fire Force Reignition Ability Tier List, ranking all available abilities.
Fire Force Reignition Ability Tier List
In the updated version of Fire Force Reignition, there are several unique abilities you can use to progress smoothly through the game. To unlock these abilities, you need to reach certain levels, after which they become available.
Below, we’ve ranked all abilities based on their performance and stats so you can see which ones are the most effective in the game.
S-Tier – Meta (Top Picks)
Liberation Fists (3rd Gen, Rare – 10%)
- Z: Fast flame punches (combo-friendly)
- X: Dash strike, knocks enemies
- C: Explosive ground slam (AoE)
- V (Flow): Flame punch barrage – big burst, stun
Grand Hands (3rd Gen, Rare – 10%)
- Z: Flame hand slam (wide AoE)
- X: Pull enemy in (follow-up)
- C: Barrier – block + counter
- V (Flow): Giant hand crush (massive AoE)
Devil’s Footprint (3rd Gen, Rare – 10%)
- Z: Dash hit
- X: Ground slam (burst)
- C: Flame burst (quick hit)
- V (Flow): Grab + blast (big knockback)
Sakura (3rd Gen, Rare – 10%)
- Z: Freeze time (1–2s)
- X: Dash + flame trail
- C: Targeted flame hit
- V (Flow): Big AoE burst + knockback
A-Tier – Strong but Situational
Gun (2nd Gen, Epic – 30%)
- Z: Rapid flame shots
- X: Charged blast
- C: Quick burst
- V (Flow): Auto-target flame volley
Ice (3rd Gen, Rare – 10%)
- Z: Ice shards + slow
- X: Slide with freeze
- C: Spike trap
- V (Flow): AoE freeze burst
Pike (2nd Gen, Epic – 30%)
- Z: Thrust hit
- X: AoE spin
- C: Fast jabs
- V (Flow): Flame pierce (unblockable)
B-Tier – Viable, Niche or Skill-Based
Pile Bunker (2nd Gen, Epic – 30%)
- Long-range blast, heavy slam, dash, missile storm
+ Mixed range
− Awkward combos
Lightning (2nd Gen, Epic – 30%)
- AoE stun, dash stun, grab, bolt storm
+ CC-rich
− Weak in melee
Excalibur (3rd Gen, Rare – 10%)
- Wide slash, thrust, spin, cleave burst
+ Big damage
− Easy to counter
Explosion (2nd Gen, Epic – 30%)
- AoE blasts, dash trail, timed detonate, big explosion
+ Crowd clear
− Low single-target burst
Shield (2nd Gen, Common – 60%)
- Slam, throw, block, shockwave
+ Tank role
− Weak offense
Axe n’ Gun (2nd Gen, Epic – 30%)
- Axe swing, ranged shot, spin, burst combo
+ Hybrid utility
− Master of none
C-Tier – Weak/Niche
Sickle (2nd Gen, Common – 60%)
- Fast hits, short dash, pull, slash combo
+ High movement
− Low damage, counter-prone
Sputter (1st Gen, Common – 60%)
- Flame jab, burst, spray, pulse
+ Beginner-friendly
− Lacks impact