Killer Frequency is a first-person horror game set in 1987. In this game, you play as Forrest Nash, a radio DJ working the night shift in the small town of Gallows Creek.
The town is haunted by a terrifying serial killer known as The Whistling Man. As the main character, your role is to keep the townspeople safe by guiding them over the phone.
You can currently play the game on PC, PlayStation, Xbox, Nintendo Switch, and Meta Quest 2 VR.
In this article, we’ve shared a Killer Frequency Walkthrough & Guide to help you unlock 100% of the achievements.
Killer Frequency Walkthrough & Guide
Now, you can view the complete Killer Frequency Walkthrough & Guide to help you unlock 100% of the achievements.
Objective: Complete the game in under 4 hours, save all 12 savable callers (Leslie, Martinez, Sandra, Maurice, Virginia, Eugene, Murphy, Carrie’s teens except Jimmy, Chuck, Roller Ricky, Jason, Teddy, Peggy), collect all records (12), ads (4), and keys (6), and unlock all achievements except Killer Frequently (requires a second playthrough). Total playtime: ~3-3.5 hours with practice.
General Speedrun Tips
- Pause Often: Hit Esc to pause the playtime clock when checking this guide or thinking. Every minute counts for Forrest Dash.
- Quick Saves: Save manually before each caller (3 slots + autosave) to retry mistakes. Reload if a caller dies.
- Minimize Banter: Skip non-essential dialogue (not listed below) to save ~10-15 minutes. Move while characters talk.
- Preload Media: Load records/ads during calls to save ~5 minutes total. Play a unique record each time (12 total) for Disc Jockey and all 4 ads for A Word from Our Sponsors.
- Inventory Prep: Keep items (e.g., fax, quiz) in hand before calls to avoid backtracking.
- Practice Movement: Complete the tutorial to master item manipulation (pick up, examine, toggle). Restart a fresh save for a clean 4-hour timer.
- Timer Check: Monitor playtime in the pause menu. Aim for <3:30 at the 3:00 AM break to ensure Forrest Dash.
Walkthrough: All Callers, Collectibles, and Achievements
Note: Choices are streamlined to save time. Only critical responses are listed. Non-listed options are banter (safe to skip or choose freely). Collectibles (records, ads, keys) are integrated at optimal points.
12:00 AM – Tutorial & Initial Setup
- Tutorial (5-7 min):
- Follow Peggy’s DJ equipment tutorial (mic, turntable, ads, soundboard).
- Record a scream for “Guess that Scream” (any option).
- Dead Air: After scream prompt, wait 30 seconds without responding (non-timed). Unlocks Dead Air.
- Sound Blaster Master: During Leslie’s call, press a soundboard effect (e.g., laugh) while she talks. Unlocks Sound Blaster Master.
- Play Record: Choose any record (e.g., Blast Processors – 198X) from the box. Track all 12 for Disc Jockey.
12:00 AM – Caller #1: Leslie Harper & Deputy Martinez (Police Station)
- Objective: Free Martinez from the cell and help them escape.
- Choices:
- “Find another set of keys?”
- “Take a police cruiser!”
- “Can you see any other weapons?”
- “Take the taser.”
- (Timed) “Leslie? What’s happening?”
- (Timed) “Drive!”
- Outcome: Leslie and Martinez escape in a cruiser. Unlocks A Shocking Turn of Events.
- Speed Tip: Preload an ad (e.g., Master Robbie’s Dojo) during the call.
12:15 AM – Caller #2: Prank Caller & Caller #3: Sandra Sharpe (Car Breakdown)
- Prank Caller: Cut them off (any option, ~30 seconds).
- Sandra (First Call): Any choices (she hangs up, calls back). Play an ad (Master Robbie’s Dojo).
- Actions:
- Exit booth, go left to the bathroom (first door).
- Pick up Hoi Polloi Alloy magazine (first stall, floor by toilet).
- Examine (E) and rotate to read hot-wiring instructions.
- Return to booth, place magazine on tray by volume controls.
- Sandra (Second Call):
- “Put the screwdriver into ignition and twist clockwise.”
- “Unscrew the steering column.”
- “Do your jazz breathing.”
- “Don’t panic.”
- “What’s the serial number on the steering column?”
- “Strip and twist together the red and yellow wires.”
- “Strip the purple wire and brush against the twisted wires!”
- Outcome: Sandra hot-wires her car and escapes. Unlocks Keep Talking and Nobody Dies.
- Speed Tip: Grab the magazine during the prank call to save ~1 minute. Play a record (e.g., David Scopo – Moonlight).
12:42 AM – Caller #4: Ponty’s Pizza & Caller #5: Maurice Russell (Newspaper Office)
- Ponty’s Pizza: Brief call, no choices. Play an ad (Teddy Gallows Jr. Campaign).
- Maurice (First Call):
- Wait for Maurice’s fax (layout of newspaper office).
- Exit booth, go to the end of the hall (fax machine room).
- Collectible (Ad): Grab Grilling Spree Ad (desk with chili cook-off trophy, left of typewriter).
- Pick up the fax (fax machine).
- Return to booth, place fax on tray.
- Choices:
- Call the Editor’s Office.
- “Go to the kitchen.”
- (Timed) “Maurice, turn the volume down!”
- Call the Boardroom (04).
- “I’m sure. Make the call.”
- “I’ll impersonate Mr. Russell.”
- “Hide in your cabinet.”
- (Timed) Do not respond (let timer run out to avoid noise).
- Outcome: Maurice traps the Whistling Man in the archives. Unlocks Game Over.
- Collectible (Record): After the call, Peggy gives the 2nd Floor Stairway Key (unlocks reception). Go downstairs, crouch behind the reception desk (right side, near blue trash can), and grab Roddy Snatcher – Final Breath (Record #1).
- Speed Tip: Grab the ad and fax in one trip. Play a record (e.g., Crying for Help – The Flow).
1:04 AM – Caller #6: Murphy & Caller #7: Virginia Sullivan (Ponty’s Pizza)
- Murphy: Brief call, no choices. Play the Grilling Spree Ad.
- Virginia (First Call):
- Any choices (she hangs up, panics).
- Peggy gives the Kitchen Key (unlocks staff area).
- Actions:
- Go downstairs, unlock the staff door (behind reception, left of coffee sign).
- Enter the kitchen/staff room.
- Collectible (Record): At the back (near TV/arcade), grab Vice – I’m Coming to Getcha (shelf left of TV, next to binders).
- Check the waste bin (kitchen area), pick up the Ponty’s Pizza box.
- Return to booth, place box on tray.
- Virginia (Second Call):
- “Call Ponty’s Pizza.”
- (Frat Man) “Garlic bread!”
- Outcome: Frat Man moves the party, saving Virginia. Unlocks Somebody Order a Savior?.
- Speed Tip: Grab the record and box in one trip. Play a record (e.g., The Late Night Lurkers – If You Dare).
1:30 AM – Caller #8: Small Business Owner & Caller #9: Eugene Stine (Maize Maze)
- Small Business Owner: Brief call, no choices. Play a record (e.g., Knife and Ez – Stab in the Twilight).
- Eugene (First Call): Any choices (he hangs up, calls back).
- Actions:
- Go downstairs to reception, check the blue waste bin (near cubby), and grab the Maize Maze map.
- Return to booth, place map on tray.
- Eugene (Second Call):
- “Go left!”
- “Go backwards!”
- “Go left!”
- “Go right!”
- “Go right!”
- Outcome: Eugene bikes away. Unlocks Child of the Corn Maize.
- Speed Tip: Preload a record (e.g., Stormriders – The Glam Jam) during the first call.
1:49 AM – Caller #10: Dawn & Caller #11: Murphy (Junkyard)
- Dawn: Brief call, can’t play her song yet. Play an ad (Gallow’s Creek Harvest Festival).
- Murphy (First Call): Any choices (he’s in trouble).
- Actions:
- Check the station map (wall near booth) for clues (optional, saves time to skip).
- Murphy (Second Call):
- “Call Katherine.”
- “Katherine – Recycling!”
- “Katherine, go to the crusher!”
- “Henderson!”
- Outcome: Katherine saves Murphy. Unlocks For Fernando!.
- Speed Tip: Skip map checking; go straight to Katherine. Play a record (e.g., Smooth – The Word).
2:00 AM – Caller #12: Teddy Gallows Jr. & Caller #13: Carrie (Loramie Estate)
- Teddy: Brief call, no choices. Play a record (e.g., The Hang-Ups – Let Me Go).
- Carrie (First Call): Any choices (Jimmy dies, canon).
- Actions:
- Go downstairs to reception, find Jeanie’s Friendship Quiz (alcove desk, far corner past front doors).
- Return to booth, place quiz on tray.
- Carrie (Second Call):
- “Heather” (hider).
- “Jennifer” (keys).
- “Hot David” (runner).
- “Lisa” (actress).
- “Chad” (driver).
- “Focus, Carrie!”
- Outcome: Teens (except Jimmy) escape. Unlocks Not So Stupid Teens.
- Speed Tip: Preload Blast Processors – 198X (Carrie’s request) during the call.
2:30 AM – Caller #14: Roller Ricky, Caller #15: Carrie, Caller #16: Dawn
- Roller Ricky: Brief call, no choices.
- Carrie (Return): Safe, no choices. Play Blast Processors – 198X.
- Dawn (Second Call):
- Peggy gives the Fire Exit Door Key.
- Exit booth, go downstairs, unlock the fire exit (past reception, long hallway).
- In the alley, go left, find The Barn Finds – Long Ride Home (Record #3, on mattress).
- Fuse Box Puzzle:
- Pick up fuses (scattered nearby): green (5), red (20), yellow (25), blue (30).
- Insert fuses to total 70 (e.g., yellow + blue = 55, green + red = 25; or two red + blue).
- Pull the lever to power the elevator.
- Crouch into the elevator shaft, enter the basement.
- In the janitorial closet (right), find Basement Key (desk).
- Collectible: Grab the mannequin head (closet).
- Open the locker-like doors to reveal Clive’s secret room.
- Return upstairs via the stairwell (unlocks hallway).
- Fridge Horror: In the kitchen (coffee sign door), place the mannequin head in the fridge. Unlocks Fridge Horror.
- Return to booth, play The Barn Finds – Long Ride Home.
- Outcome: Unlocks Let Me In.
2:40 AM – Caller #17: Chuck Brody (Gas Station)
- Actions:
- Use Clive’s corkboard (booth wall) or skip for speed.
- Choices:
- “Chuck Brody.”
- “The Gas Station.”
- “RUN!”
- Outcome: Chuck escapes. Unlocks An Explosive Escape.
- Basement Trip:
- Return to the basement (via stairwell).
- In Clive’s mannequin room, grab the Basement Key 2 (hidey hole in wall).
- Unlock the blue door (end of hall, before staff hallway).
- Pick up the tape (desk), play it in the tape deck.
- Enter the next room (hoarder’s nest), follow the path:
- Recorder #1: Straight ahead (play, move on).
- Recorder #2: Right, past tables, on tray table (play, open drawer for evidence, examine, place back).
- Recorder #3: Right, between shelves, dark niche (play).
- Recorder #4: Left, past cabinet with caution sign, on metal cabinet (play).
- Recorder #5: Through wooden beams, right cabinet (play, examine papers).
- Collectible (Record): At the end, open the middle drawer (right side of long desk) for Caged Tiger – One Last Goodbye (Record #4). Unlocks Complete Discography.
- Collectibles (Documents): Before leaving, go left from the entrance to a small room. Grab the Starling Security 4000 Delivery Note and User Manual (metal cabinets), toggle to hold both.
- Page Peggy via intercom (main room).
- Outcome: Unlocks From Beyond the Grave.
- Speed Tip: Play recorders without listening; examine documents quickly. Preload Caged Tiger – One Last Goodbye.
3:00 AM – Caller #18: Virginia, Caller #19: Sandra, Caller #20: Dawn, Caller #21: Murphy, Caller #22: Casey (Jason)
- Virginia: Banter, no choices.
- Sandra:
- “That sounds nice.”
- “You okay?”
- “Sure.”
- Dawn (Security Codes):
- Place the delivery note and user manual on the tray (from basement).
- “Give her the alarm test activation code.”
- Outcome: Alarm saves Roller Ricky. Unlocks An Alarming Development.
- Murphy: Brief, no choices.
- Casey (Jason, Stabbed):
- Peggy gives Reggie’s Office Key (floor outside booth).
- Go downstairs, past reception, to the staff hallway (door marked “Private” with tie sign).
- Open Reggie’s office, find the safe (left wall).
- Check the desk drawer (right side), insert the floppy disk into the computer (code: 11/07).
- Enter 1-1-0-7 into the safe.
- Grab the white floppy (top left), insert it into the computer (reveals John Hedges).
- Choices:
- “He’s going into shock.”
- “Elevate Jason’s legs.”
- “Apply an additional bandage.”
- “Be strong for Jason.”
- “John Hedges.”
- “Someone’s been stabbed.”
- Outcome: Jason is stabilized. Unlocks Jason Lives.
- Speed Tip: Play the final ad (Teddy Gallows Jr. Campaign, if not used) to unlock A Word from Our Sponsors. Preload a record (e.g., Vice – I’m Coming to Getcha).
3:30 AM – Final Break & Endgame
- Final Break: Peggy warns this is the last break. Play any remaining records (e.g., Roddy Snatcher – Final Breath). Ensure all 12 are played for Disc Jockey. Check keys (5 collected: 2nd Floor, Kitchen, Fire Exit, Basement, Basement 2). Master of Unlocking should be unlocked.
- Caller #23: Roller Ricky: Brief, no choices.
- Caller #24: Leslie: Brief, no choices.
- Caller #25: Casey & John: Confirms Jason’s survival.
- Power Outage:
- Go to the basement, hit the red button on the generator (back of recorder room).
- Unlocks Let There Be Light.
- Final Confrontation (Dawn/Teddy/Peggy):
- Return to the booth. Peggy’s door is open.
- Pick up Peggy’s birthday card (desk, cat drawing).
- Choices:
- “I’ll do it. I can do that.”
- “Be honest, Teddy.”
- “He wasn’t a blip.”
- “Answer the question.”
- “You’ve been through hell.”
- “The School Gym!”
- Hold the birthday card during the dialogue.
- Outcome: Teddy survives (Took a Swing for Teddy Gallows), Peggy survives (A Tale of Two Sisters), Forrest survives (The Man, The Myth, The Scream). Game ends (The End?), all callers saved (Not All Talk), and under 4 hours unlocks Forrest Dash.
- Post-Credits: Check the corkboard (no red X’s confirm all survivors).
Second Playthrough: Killer Frequently (Bad Ending)
- Objective: Let all savable callers die for Killer Frequently. Playtime: ~2-3 hours (faster with skips).
- Key Choices (Opposite of Survival):
- Leslie/Martinez: “Take the baton.” (Dies to Whistling Man.)
- Sandra: “Strip and twist the blue and red wires.” (Car fails.)
- Maurice: Skip fax, tell Peggy you lost it, ask Maurice to resend, don’t collect, proceed. (Maurice is caught.)
- Virginia: Call any takeout except Ponty’s Pizza (e.g., Chinese). (Frat doesn’t move.)
- Eugene: “Go forwards!” then “Go backwards!” (Trapped in maze.)
- Murphy: “Call Alex.” (Wrong location.)
- Carrie’s Teens: “Kyle” (hider), “Scott” (keys), “Seth” (runner), “Cynthia” (actress), “Tammy” (driver). (Teens die, Carrie survives.)
- Chuck: Choose any name except Chuck, don’t call Gas Station. (No warning.)
- Roller Ricky: Give Dawn the entry code. (Alarm doesn’t trigger.)
- Jason: “Pull out the knife,” “Apply the cleaning cloths,” “Elevate his wounds,” “Replace the bandage,” choose anyone except John Hedges. (Jason bleeds out.)
- Dawn (Final): “I’ll get going.” (No stall, Peggy dies.)
- Outcome: Unlocks Killer Frequently. No need to collect items unless mopping up.
Collectibles Summary
- Ad Tapes (4, for A Word from Our Sponsors):
- Master Robbie’s Dojo: Booth console.
- Teddy Gallows Jr. Campaign: Booth console.
- Gallow’s Creek Harvest Festival: Booth console.
- Grilling Spree: Fax room, desk with chili trophy (12:42 AM).
- Note: Play all 4 fully (3 prompted, 1 manual before 3:30 AM). Unprompted play counts if listened to completely.
- Records (12, for Disc Jockey & Complete Discography):
- Blast Processors – 198X: Booth box.
- David Scopo – Moonlight: Booth box.
- Crying for Help – The Flow: Booth box.
- The Late Night Lurkers – If You Dare: Booth box.
- Knife and Ez – Stab in the Twilight: Booth box.
- Stormriders – The Glam Jam: Booth box.
- Smooth – The Word: Booth box.
- The Hang-Ups – Let Me Go: Booth box.
- Roddy Snatcher – Final Breath: Reception cubby, crouch near blue trash can (12:42 AM).
- Vice – I’m Coming to Getcha: Kitchen, shelf left of TV (1:04 AM).
- The Barn Finds – Long Ride Home: Alley mattress (2:30 AM).
- Caged Tiger – One Last Goodbye: Basement, desk drawer in hoarder’s nest (2:40 AM).
- Keys (6, for Master of Unlocking):
- 2nd Floor Stairway: Peggy gives after Maurice (12:42 AM).
- Kitchen: Peggy gives after Virginia’s first call (1:04 AM).
- Fire Exit: Peggy gives after Dawn’s second call (2:30 AM).
- Basement: Desk in Clive’s mannequin room (2:30 AM).
- Basement 2: Hidey hole in mannequin room after Chuck (2:40 AM).
- Reggie’s Office: Peggy slips under door during Casey’s call (3:00 AM).
Final Notes
- Achievements (27 Total): This guide unlocks all except Killer Frequently in the first playthrough (26/27). Second playthrough adds the last. Check the pause menu for keys/records and corkboard post-credits for survivor confirmation.
- Speedrun Margin: Aim for <3:30 by the 3:30 AM break. Skipping banter, preloading media, and efficient movement save ~20-30 minutes.
- Sources: Gamepur, Dot Esports, Walkthrough Wizard, Steam Community, your provided text, YouTube no-commentary runs.
- Context: No connection to RuneScape: Dragonwilds or “Clukr.” Guide tailored to your achievement list and speedrun focus.
- Patch Note: No updates since March 2025 (v1.1, bug fixes). Mechanics are stable.