How to Complete Discord Quests Without Playing or Owning the Game

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Discord recently introduced a small in-app promotional mini-game system where users can complete tasks to earn rewards.

These quests are optional, and you can pick the ones that match your interests.

After accepting a quest, you normally need to stream the required game to unlock in-game items and a Quest Completion Badge that appears on your profile.

You can also see which quests your friends are doing through their activity and live streams.

In this article, we explain how to complete Discord Quests without playing or owning the game.

How to Complete Discord Quests Without Playing or Owning the Game

To complete Discord Quests without playing or owning the game, you just need to follow the steps given below.

  • Open Discord on PC.
  • Bottom left: User Settings > Advanced.
  • Enable Developer Mode.
  • Go to Quests, accept one.
  • Press CTRL + SHIFT + I (open console).
  • Type: allow pasting [Enter].
  • Paste script [Enter] to complete the quest.
delete window.$;
let wpRequire = webpackChunkdiscord_app.push([[Symbol()], {}, r => r]);
webpackChunkdiscord_app.pop();

let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getStreamerActiveStreamMetadata).exports.Z;
let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP;
let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getQuest).exports.Z;
let ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getAllThreadsForParent).exports.Z;
let GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getSFWDefaultChannel).exports.ZP;
let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.flushWaitQueue).exports.Z;
let api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;

let quest = [...QuestsStore.quests.values()].find(x => x.id !== "1412491570820812933" && x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now())
let isApp = typeof DiscordNative !== "undefined"
if(!quest) {
	console.log("You don't have any uncompleted quests!")
} else {
	const pid = Math.floor(Math.random() * 30000) + 1000
	
	const applicationId = quest.config.application.id
	const applicationName = quest.config.application.name
	const questName = quest.config.messages.questName
	const taskConfig = quest.config.taskConfig ?? quest.config.taskConfigV2
	const taskName = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY", "WATCH_VIDEO_ON_MOBILE"].find(x => taskConfig.tasks[x] != null)
	const secondsNeeded = taskConfig.tasks[taskName].target
	let secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0

	if(taskName === "WATCH_VIDEO" || taskName === "WATCH_VIDEO_ON_MOBILE") {
		const maxFuture = 10, speed = 7, interval = 1
		const enrolledAt = new Date(quest.userStatus.enrolledAt).getTime()
		let completed = false
		let fn = async () => {			
			while(true) {
				const maxAllowed = Math.floor((Date.now() - enrolledAt)/1000) + maxFuture
				const diff = maxAllowed - secondsDone
				const timestamp = secondsDone + speed
				if(diff >= speed) {
					const res = await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, timestamp + Math.random())}})
					completed = res.body.completed_at != null
					secondsDone = Math.min(secondsNeeded, timestamp)
				}
				
				if(timestamp >= secondsNeeded) {
					break
				}
				await new Promise(resolve => setTimeout(resolve, interval * 1000))
			}
			if(!completed) {
				await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}})
			}
			console.log("Quest completed!")
		}
		fn()
		console.log(`Spoofing video for ${questName}.`)
	} else if(taskName === "PLAY_ON_DESKTOP") {
		if(!isApp) {
			console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
		} else {
			api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
				const appData = res.body[0]
				const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
				
				const fakeGame = {
					cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
					exeName,
					exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
					hidden: false,
					isLauncher: false,
					id: applicationId,
					name: appData.name,
					pid: pid,
					pidPath: [pid],
					processName: appData.name,
					start: Date.now(),
				}
				const realGames = RunningGameStore.getRunningGames()
				const fakeGames = [fakeGame]
				const realGetRunningGames = RunningGameStore.getRunningGames
				const realGetGameForPID = RunningGameStore.getGameForPID
				RunningGameStore.getRunningGames = () => fakeGames
				RunningGameStore.getGameForPID = (pid) => fakeGames.find(x => x.pid === pid)
				FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: realGames, added: [fakeGame], games: fakeGames})
				
				let fn = data => {
					let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
					console.log(`Quest progress: ${progress}/${secondsNeeded}`)
					
					if(progress >= secondsNeeded) {
						console.log("Quest completed!")
						
						RunningGameStore.getRunningGames = realGetRunningGames
						RunningGameStore.getGameForPID = realGetGameForPID
						FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
						FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
					}
				}
				FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
				
				console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
			})
		}
	} else if(taskName === "STREAM_ON_DESKTOP") {
		if(!isApp) {
			console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
		} else {
			let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
			ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
				id: applicationId,
				pid,
				sourceName: null
			})
			
			let fn = data => {
				let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
				console.log(`Quest progress: ${progress}/${secondsNeeded}`)
				
				if(progress >= secondsNeeded) {
					console.log("Quest completed!")
					
					ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
					FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
				}
			}
			FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
			
			console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
			console.log("Remember that you need at least 1 other person to be in the vc!")
		}
	} else if(taskName === "PLAY_ACTIVITY") {
		const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id
		const streamKey = `call:${channelId}:1`
		
		let fn = async () => {
			console.log("Completing quest", questName, "-", quest.config.messages.questName)
			
			while(true) {
				const res = await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: false}})
				const progress = res.body.progress.PLAY_ACTIVITY.value
				console.log(`Quest progress: ${progress}/${secondsNeeded}`)
				
				await new Promise(resolve => setTimeout(resolve, 20 * 1000))
				
				if(progress >= secondsNeeded) {
					await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: true}})
					break
				}
			}
			
			console.log("Quest completed!")
		}
		fn()
	}
}

The complete script has been shared above, and you can use it as it is.

Just remember one thing, you’ll need to give it a few minutes to start working.

Simply keep it running in the background and let it do its job.

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Biswajit Nayak

Biswajit plays a variety of game genres, earning him the nickname "Spunky" from his friends. He spends most of his time exploring the worlds of Roblox and GTA 5, along with titles like Wuthering Waves and more.

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