BIG Paintball 2 is a fun and colorful shooting game on Roblox where players use paintball guns to tag opponents and earn credits.
These credits can be spent to unlock better guns and cool abilities. The game features a wide range of weapons like Snipers, Miniguns, and Rifles, along with powerful tools such as Radar, Sentry, Drone, and Nuke.
You can enjoy different maps and game modes like Team Deathmatch and Free-for-All.
In this guide, we’ve shared the BIG Paintball 2 Script, including features like Kill All, Unlock All Guns, and No Key Needed.
BIG Paintball 2 Script
Here we’ve shared all the useful BIG Paintball 2 scripts that let you do things like Kill All, Unlock All Guns, and much more with ease.
Kill All, All Guns, No Key
local Keybind = "F"
local SessionID = string.gsub(tostring(math.random()):sub(3), "%d", function(c)
return string.char(96 + math.random(1, 26))
end)
print(' | Running BigPaintball2.lua made by Astro with keybind ' .. Keybind .. '! [SessionID ' .. SessionID .. ']')
local Enabled = false
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Workspace = game:GetService("Workspace")
-- Fehlerprotokollierung und Schutz
local function safeExecute(func)
local success, errorMessage = pcall(func)
if not success then
warn(' | Error occurred: ' .. errorMessage .. ' [SessionID ' .. SessionID .. ']')
end
end
-- Gegner und Spieler an festen Positionen teleportieren
local function teleportEntities(cframe, team)
local spawnPosition = cframe * CFrame.new(0, 0, -15) -- Feste Position vor dem Spieler
-- Verarbeiten von Entitäten
for _, entity in ipairs(Workspace.__THINGS.__ENTITIES:GetChildren()) do
if entity:FindFirstChild("HumanoidRootPart") then
local humanoidRootPart = entity.HumanoidRootPart
humanoidRootPart.CanCollide = false
humanoidRootPart.Anchored = true
humanoidRootPart.CFrame = spawnPosition
elseif entity:FindFirstChild("Hitbox") then
local directory = entity:GetAttribute("Directory")
if not (directory == "White" and entity:GetAttribute("OwnerUID") == LocalPlayer.UserId) and
(not team or directory ~= team.Name) then
entity.Hitbox.CanCollide = false
entity.Hitbox.Anchored = true
entity.Hitbox.CFrame = spawnPosition * CFrame.new(math.random(-5, 5), 0, math.random(-5, 5))
end
end
end
-- Verarbeiten von Spielern
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
if not team or team.Name ~= player.Team.Name then
if not player.Character:FindFirstChild("ForceField") then
local humanoidRootPart = player.Character.HumanoidRootPart
humanoidRootPart.CanCollide = false
humanoidRootPart.Anchored = true
humanoidRootPart.CFrame = spawnPosition * CFrame.new(math.random(-5, 5), 0, math.random(-5, 5))
end
end
end
end
end
-- Eingabeerkennung für das Umschalten
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if input.KeyCode == Enum.KeyCode[Keybind] and not gameProcessedEvent then
Enabled = not Enabled
if Enabled then
print(' | Enabled BigPaintball2.lua [SessionID ' .. SessionID .. ']')
else
print(' | Disabled BigPaintball2.lua [SessionID ' .. SessionID .. ']')
end
end
end)
-- Hauptschleife
while wait(0.1) do -- Optimierte Aktualisierungsrate
safeExecute(function()
if not Enabled or not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
return
end
local cframe = LocalPlayer.Character.HumanoidRootPart.CFrame -- Spielerposition
local team = LocalPlayer.Team -- Spielerteam
teleportEntities(cframe, team)
end)
end
Note: To start using the script, just press the “F” key on your keyboard.