BIG Paintball 2 Script (Kill All, All Guns, No Key)

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BIG Paintball 2 is a fun and colorful shooting game on Roblox where players use paintball guns to tag opponents and earn credits.

These credits can be spent to unlock better guns and cool abilities. The game features a wide range of weapons like Snipers, Miniguns, and Rifles, along with powerful tools such as Radar, Sentry, Drone, and Nuke.

You can enjoy different maps and game modes like Team Deathmatch and Free-for-All.

In this guide, we’ve shared the BIG Paintball 2 Script, including features like Kill All, Unlock All Guns, and No Key Needed.

BIG Paintball 2 Script

Here we’ve shared all the useful BIG Paintball 2 scripts that let you do things like Kill All, Unlock All Guns, and much more with ease.

Kill All, All Guns, No Key

local Keybind = "F"

local SessionID = string.gsub(tostring(math.random()):sub(3), "%d", function(c)
    return string.char(96 + math.random(1, 26))
end)
print(' | Running BigPaintball2.lua made by Astro with keybind ' .. Keybind .. '! [SessionID ' .. SessionID .. ']')

local Enabled = false
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Workspace = game:GetService("Workspace")

-- Fehlerprotokollierung und Schutz
local function safeExecute(func)
    local success, errorMessage = pcall(func)
    if not success then
        warn(' | Error occurred: ' .. errorMessage .. ' [SessionID ' .. SessionID .. ']')
    end
end

-- Gegner und Spieler an festen Positionen teleportieren
local function teleportEntities(cframe, team)
    local spawnPosition = cframe * CFrame.new(0, 0, -15) -- Feste Position vor dem Spieler

    -- Verarbeiten von Entitäten
    for _, entity in ipairs(Workspace.__THINGS.__ENTITIES:GetChildren()) do
        if entity:FindFirstChild("HumanoidRootPart") then
            local humanoidRootPart = entity.HumanoidRootPart
            humanoidRootPart.CanCollide = false
            humanoidRootPart.Anchored = true
            humanoidRootPart.CFrame = spawnPosition
        elseif entity:FindFirstChild("Hitbox") then
            local directory = entity:GetAttribute("Directory")
            if not (directory == "White" and entity:GetAttribute("OwnerUID") == LocalPlayer.UserId) and
               (not team or directory ~= team.Name) then
                entity.Hitbox.CanCollide = false
                entity.Hitbox.Anchored = true
                entity.Hitbox.CFrame = spawnPosition * CFrame.new(math.random(-5, 5), 0, math.random(-5, 5))
            end
        end
    end

    -- Verarbeiten von Spielern
    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            if not team or team.Name ~= player.Team.Name then
                if not player.Character:FindFirstChild("ForceField") then
                    local humanoidRootPart = player.Character.HumanoidRootPart
                    humanoidRootPart.CanCollide = false
                    humanoidRootPart.Anchored = true
                    humanoidRootPart.CFrame = spawnPosition * CFrame.new(math.random(-5, 5), 0, math.random(-5, 5))
                end
            end
        end
    end
end

-- Eingabeerkennung für das Umschalten
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
    if input.KeyCode == Enum.KeyCode[Keybind] and not gameProcessedEvent then
        Enabled = not Enabled
        if Enabled then
            print(' | Enabled BigPaintball2.lua [SessionID ' .. SessionID .. ']')
        else
            print(' | Disabled BigPaintball2.lua [SessionID ' .. SessionID .. ']')
        end
    end
end)

-- Hauptschleife
while wait(0.1) do -- Optimierte Aktualisierungsrate
    safeExecute(function()
        if not Enabled or not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
            return
        end

        local cframe = LocalPlayer.Character.HumanoidRootPart.CFrame -- Spielerposition
        local team = LocalPlayer.Team -- Spielerteam
        teleportEntities(cframe, team)
    end)
end

Note: To start using the script, just press the “F” key on your keyboard.

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Spunky

Biswajit plays a variety of game genres, earning him the nickname "Spunky" from his friends. He spends most of his time exploring the worlds of Roblox and GTA 5, along with titles like Wuthering Waves and more.

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