Combat Warriors is a fast-paced action game on Roblox where you play as a fighter and battle other players using different weapons and tactics.
The game features a unique combat system, and premium users also get access to an AFK mode. You can use light, heavy, and ranged weapons, and compete on the leaderboards to see your rank.
In this article, we’ve shared Combat Warriors scripts that you can use for Auto Farm, Auto Parry, and much more.
Combat Warriors Script (Auto Farm, Auto Parry)
Here you’ll find all the Combat Warriors scripts you can use to Auto Farm, Teleport, and Auto Parry — fully working on both PC and mobile devices.
Script for Streamable – AutoParry
_G.Settings = {
["AutoParry"] = {
Enabled = true,
Debug = true,
["Main"] = {
Range = 15,
Delay = 0, -- anything < than 0.6 could break it
Chance = 100,
RandomChance = false,
Method = "Sound", -- Sound // Animation, sound will be always more accurate, use animation for legit porpuses
CheckIfLooking = false,
Threshold = 0.35,
},
["Aimbot"] = {
Enabled = false,
Keybind = "LeftAlt",
Hold = true,
Hitpart = "Head",
X = 0.01,
Y = 0.01,
},
["Miscellaneous"] = {
HitboxExpander = false, -- your character must load first
ShowHBE = false,
ShowRange = false,
AntiAim = {
Enabled = false,
Frequency = 0.0003,
},
UnlockFPS = {
Enabled = false,
FPScap = 144,
},
},
["Anti"] = {
Enabled = false, --- pending fixes DO NOT use
Delay = 0.35,
Range = 50,
},
["Big"] = {
Settings = {
Head = false,
Torso = false,
HSize = 10,
TSize = 10,
}
},
["Alternative"] = {
AltBypass = false,
KDR = 1.5,
},
["Mistake"] = {
Enabled = false, -- legit mistake
Range = 2,
Chance = 0.5,
},
["Custom"] = {
Sounds = {
Enabled = false,
Hit = "Normal", -- TF2 // Damn // ClashR // Rust // HAHA // Bozo // CSGO // Boink // Fart // Rage
Parry = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
Kill = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
Explosive = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
Nuke = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
Heal = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
Dash = "Normal", -- TF2 // RUST // CSGO // FART // BOINK // RAGE
},
},
["Panic"] = {
Enabled = true,
Keybind = "L",
HoldMode = {
Enabled = false,
Keybind = "C",
},
},
}
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/WeLoveVast/stremeable.nettable/refs/heads/main/obsfutcatedsource.txt"))()
NoxHub for Inf Stamina, Aimbot, Teleport
loadstring(game:HttpGet("https://pastebin.com/raw/2Cuza2mr"))()
Auto Parry, Rage, Legit
loadstring(game:HttpGet("https://lumin-hub.lol/cw.lua",true))()
Infinite Stamina, No Jump Cooldown
-- CW | Inf. Stamina & No Jump Cooldown --
-- Made by neexx on V3rm --
for i,v in pairs(getgc(true)) do
if typeof(v) == "table" and rawget(v, "getIsMaxed") then
v.getIsMaxed = function()
return false
end
v.getFlags = function()
return 1
end
v.addFlags = function(a,b)
a:setFlags(0)
return
end
end
-- "There was another script here but it caused the user to crash (lag out), so it had to be removed" -KiwisASkid --
if typeof(v) == "table" and rawget(v, "spawnCharacter") then
local oldfunc = v.spawnCharacter
v.SpawnCharacter = function(a)
for _,f in pairs(getgc(true)) do
if typeof(f) == "table" and rawget(f, "getIsMaxed") then
f.getIsMaxed = function()
return false
end
f.getFlags = function()
return 1
end
f.addFlags = function(aa,b)
aa:setFlags(0)
return
end
end
end
end
end
if typeof(v) == "table" and rawget(v, "getCanJump") then
v.getCanJump = function()
return true
end
end
if typeof(v) == "table" and rawget(v, "JUMP_DELAY_ADD") then
v.JUMP_DELAY_ADD = 0.5
end
if typeof(v) == "table" and rawget(v, "_setStamina") then
v._setStamina = function(a, b)
a._stamina = math.huge
a._staminaChangedSignal:Fire(99)
end
end
end
game.StarterGui:SetCore("SendNotification", {Title = "CB", Text = "Script loaded, "..game.Players.LocalPlayer.DisplayName..".", Duration = 4,})
Combat Warriors Script for Mobile Hitbox
_G.HeadSize = 20
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.Head.Transparency = 1
v.Character.Head.BrickColor = BrickColor.new("Red")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
v.Character.Head.Massless = true
end)
end
end
end
end)
PC, Mobile INFERNIUM Free
loadstring(game:HttpGet("https://raw.githubusercontent.com/Voltrivax/hwid/refs/heads/main/Freenium"))()
Zygarde Hub 2025 Mobile
loadstring(game:HttpGet("https://raw.githubusercontent.com/louismich4el/Zygarde/main/Protected%20zygarde.lua"))()