Untitled Boxing Game is a fast-paced action game on Roblox where players go head-to-head in 1v1 boxing matches using different fighting styles.
Developed by Drowningsome, the game is inspired by the boxing anime Hajime no Ippo. It features skill-based combat that focuses on timing, movement, and strategy.
There’s also a practice zone to sharpen your skills. Styles in the game come in different rarities like Legendary, Mythic, Rare, and Uncommon.
In the latest update, two new styles were added: Chronos and Joe Yabuki (White Ash). In this article, we’ve shared working Untitled Boxing Game scripts like No Key, Auto Farm, Auto Dodge, and more.
Untitled Boxing Game Script (No Key, Auto Farm, Auto Dodge)
Below is the full list of Untitled Boxing Game script codes that work with popular Roblox script executors like MacSploit, AWP.GG, Delta, Fluxus, Codex, and more.
Auto Attack, Auto Block, Anti-Stun
getgenv().Distance = 15 -- Dont touch
getgenv().AutoClicker = false -- [Not Recommended]
loadstring(game:HttpGet("https://raw.githubusercontent.com/Lvl9999/-untitled-boxing-game-/main/AutoBlock"))();
Auto Dodge, Anti-Feint, and More
loadstring(game:HttpGet('https://raw.githubusercontent.com/pid4k/scripts/refs/heads/main/untitledboxinggame.lua', true))()
Kill Aura, Save Data
loadstring(game:HttpGet('https://raw.githubusercontent.com/Blackout4781/Roblox-Scripts/main/untitled%20boxing%20game'))()
Counter All Punch
local Enabled = true
local Client = game.Players.LocalPlayer
local States = workspace.States
local Effect = require(game:GetService("ReplicatedStorage").Modules.EffectHelper)
function get(n,s)
return States[n.Name]:FindFirstChild(s, true).Value
end
function get_root(chr)
return chr.HumanoidRootPart
end
function attack(char)
game:GetService("ReplicatedStorage").dataRemoteEvent:FireServer({{"02010000",char},"\20"})
end
shared.BaseEffectFunction = shared.BaseEffectFunction or {}
for i,v in pairs(Effect) do
shared.BaseEffectFunction[i] = shared.BaseEffectFunction[i] or v
Effect[i] = function(d,...)
task.spawn(function()
if not Enabled then return end
local Target = get(Client, "LockedOn")
if type(d) == "table" and d[2] then
if d[1] == "StartupHighlight" and d[2] ~= Client.Character then
if Client:DistanceFromCharacter(get_root(d[2]).Position) < 10 then
attack(d[2])
end
end
end
end)
return shared.BaseEffectFunction[i](d,...)
end
end