Dead Rails is a Roblox zombie survival game where players board an armored train and travel across a dangerous, zombie-filled world, trying to reach safety in Mexico.
The story begins in 1899, a time when zombies had taken over the world, turning all humans and animals into the undead.
You can use different weapons like revolvers, shotguns, and dynamite in this game. You can also explore cities, take the train, team up with friends, and take on various challenges.
In this article, we shared the Dead Rails Classes Tier List, ranking all classes and highlighting the best ones for you.
Dead Rails Classes Tier List
In Dead Rails, classes let players take on different roles, each with their skills, strengths, and weaknesses. You can buy classes at the Tailor Shop using Bond currency.
Each class also comes with items and abilities you can use when needed. However, some classes only unlock after meeting certain requirements. Below, we’ve shared the full Dead Rails Classes Tier List to help you find out which class is the best for you.
S-Tier (Top Picks – Best for Solo and Team)
Vampire (75 Bonds)
- Perks: +40 knife damage, +50% speed, eats bodies to heal, small noise when moving. The sun hurts (fix with Snake Oil).
- Items: Knife, 2 Bandages.
Super fast and deadly. Best for solo night runs.
Survivalist (75 Bonds)
- Perks: More hurt = more power (up to +50%).
- Items: Tomahawk, 1 Bandage.
Big hits when low HP. Great for bosses and hard runs.
Cowboy (25 Bonds)
- Perks: Starts with a horse.
- Items: Revolver, 2 Ammo, Horse, Saddle.
Good for new players. Fast rides, quick shots.
Doctor (15 Bonds)
- Perks: Heal friends without bandages, better item heals.
- Items: 2 Snake Oil, 2 Bandages, Shovel.
Must-have for teams. Cheap and strong healer.
A-Tier (Very Good but Needs Timing)
High Roller (50 Bonds)
- Perks: Sells for 1.5x more, more lightning hits.
- Items: Shovel.
Big cash flow, but risky in storms.
Conductor (50 Bonds)
- Perks: Faster train, half fuel use.
- Items: 2 Coal, Shovel.
Saves time and coal. Weak alone.
Arsonist (25 Bonds)
- Perks: 2x fire damage.
- Items: 4 Molotovs, Shovel.
Burns big crowds. Good with fast friends.
Werewolf (80 Bonds)
- Perks: 2x speed, hit, and HP at night; weaker by day.
- Items: Shovel.
Night beast. Crushes foes in dark.
Packmaster (60 Bonds)
- Perks: Wolves help in fights, +10% speed.
- Items: 2 Raw Meat, Shovel.
Good for solo. Wolves = extra hits.
B-Tier (Okay but Niche)
Alamo (30 Bonds)
- Perks: Good at fort defense.
- Items: Helmet, 3 Sheet Metal, 3 Barbed Wire, Shovel.
Strong early. Falls off late.
Priest (40 Bonds)
- Perks: No lightning harm, holy hits on tough mobs.
- Items: 2 Holy Water, 2 Crucifixes, Shovel.
Helps vs. Tesla and crowds. Niche use.
Miner (15 Bonds)
- Perks: Breaks rocks fast.
- Items: Helmet (night vision), Pickaxe, 2 Coal, Shovel.
Good for loot. Pickaxe = bonus weapon.
Musician (15 Bonds)
- Perks: Boosts team heal and speed.
- Items: Banjo, Shovel.
Good for teams. Weak solo.
C-Tier (Mid or Low Use)
Ironclad (100 Bonds)
- Perks: Full armor, slow move.
- Items: Full Armor Set, Shovel.
Tough but slow. Bad late game.
Zombie (75 Bonds)
- Perks: Eats bodies to heal, quiet move.
- Items: Shovel.
Heals slowly. Costs too much.
Horse (Event Only)
- Perks: +30% speed.
- Items: Horse, Saddle, Shovel.
Fun event pick. No fight perks.
D-Tier (Weak Picks)
Drunkard (30 Bonds)
- Perks: +10% hit drunk, no poison.
- Items: 2 Whiskey, Shovel.
Drunk hurts aim. Bad pick.
Gambler (50 Bonds)
- Perks: 2x loot or lose half gear.
- Items: Shovel.
Risk not worth it.
Scavenger (20 Bonds)
- Perks: 10% more loot chance.
- Items: Shovel.
Small bonus. Weak play.
F-Tier (Trash Tier)
None (Free)
- Perks: None.
- Items: Shovel.
Only for learning. Pick a real class fast.