List of Pillars of Eternity Console Commands and Cheats

Photo of author
By:
Updated:

Pillars of Eternity is a role-playing game developed by Obsidian Entertainment for Windows, OS X, and Linux.

Set in the fantasy world of Eora, the game revolves around a world where souls are real and pass through a cycle of life, death, and rebirth.

You play as an ordinary traveler journeying through the Dyrwood, where a supernatural event changes your life forever.

Throughout your adventure, you’ll explore new locations, recruit companions, upgrade your stronghold, hire staff, defend the fortress, manage its resources, and uncover the world’s many secrets.

In this guide, you’ll find the complete Pillars of Eternity Console Commands and Cheat Codes list, along with instructions on how to enable and use console commands in the game.

How to use them

  1. Press ~ to open the console.
  2. Type iroll20s and press Enter.
  3. This enables cheats and disables achievements for that playthrough.
  4. Open the console again, type a command, and press Enter.

List of Pillars of Eternity Console Commands

Below is the complete list of Pillars of Eternity Console Commands that you can use in the game.

Character & Party

ActivateStronghold

Unlocks the Stronghold interface if it hasn’t been acquired yet.

ActivateStronghold

AddToParty <name>

Adds a character to your party.

Example

AddToParty NPC_Medreth

ManageParty

Opens the party management screen.

ManageParty

HealParty

Fully heals every party member.

HealParty

God

Makes all party members invulnerable.

God

OpenCharacterCreation

Reopens character creation for the Watcher.

Note: All equipped items and player inventory will be lost.

OpenCharacterCreation

OpenCharacterCreationNewCompanion <cost> <level>

Creates a custom adventurer.

Example

OpenCharacterCreationNewCompanion 0 8

Experience & Leveling

AddExperience <value>

Adds experience points.

Example

AddExperience 5000

AddExperienceToLevel <level>

Adds enough experience to reach the specified level.

Example

AddExperienceToLevel 12

Abilities & Talents

AddAbility <target> <ability>

Grants an ability to the specified target.

Example

AddAbility Player Defender

AddTalent <talent>

Grants the player the specified talent.

Example

AddTalent WeaponFocusPeasant

RemoveTalent <target> <talent_or_ability>

Removes a talent or ability from the specified target.

Example

RemoveTalent Player Defender

Attributes

AttributeScore <target> <attribute> <value>

Sets a character’s base attribute score.

Example

AttributeScore Player Might 18

Attributes

  • Might
  • Constitution
  • Dexterity
  • Perception
  • Intellect
  • Resolve

Companion Syntax

Use the following format for companions:

Companion_<name>

Example:

Companion_gm

(Grieving Mother)

Skills

Skill <target> <skill> <value>

Sets a character’s base skill value.

Example

Skill Player Athletics 6

Common Skills

  • Athletics
  • Lore
  • Mechanics
  • Stealth
  • Survival

Inventory & Items

AddItem <itemname> <amount>

Adds items to your inventory.

Example

AddItem item_name 10

CraftingDebug

Adds large quantities of every crafting ingredient.

CraftingDebug

FreeRecipesToggle

Allows crafting without ingredients.

FreeRecipesToggle

Money

GivePlayerMoney <value>

Adds copper to the player’s inventory.

Example

GivePlayerMoney 50000

RemovePlayerMoney <value>

Removes copper from the player.

Example

RemovePlayerMoney 1000

Combat

DealDamage <id> <value>

Deals damage to a target.

Example

DealDamage NPC_Medreth_Guard_Man 200

Kill <id>

Instantly kills the specified target.

Example

Kill NPC_Medreth_Guard_Man

Rest & Time

Rest

Forces the party to rest anywhere.

Rest

AdvanceTimeByHours <hours>

Advances in-game time.

Example

AdvanceTimeByHours 6

SetTime <time>

Sets the game clock.

A full day in Pillars of Eternity is 26 hours.

Examples

SetTime 9000

9:00 AM

SetTime 13000

1:00 PM

Difficulty

Difficulty <level>

Changes the game difficulty.

DifficultyValue
Easy0
Normal1
Hard2
Path of the Damned3

Example

Difficulty 3

Reputation & Disposition

ReputationAddPoints <faction> <Positive/Negative> <value>

Changes faction reputation.

Example

ReputationAddPoints GildedVale Positive 4

DispositionAddPoints <type> <level>

Changes a disposition level.

Dispositions

  • Benevolent
  • Cruel
  • Clever
  • Stoic
  • Aggressive
  • Diplomatic
  • Passionate
  • Rational
  • Honest
  • Deceptive

Levels

LevelValue
Minor1
Average3
Major7

Example

DispositionAddPoints Honest 7

World & Exploration

NoFog

Removes the Fog of War.

NoFog

UnlockAll

Unlocks every container in the current area.

UnlockAll

UnlockAllMaps

Unlocks every location on the world map.

UnlockAllMaps

UnlockBestiary

Unlocks every Bestiary entry.

UnlockBestiary

OpenContainer <id>

Opens a specific container.

Example

OpenContainer chest_01

Area Travel

AreaTransition <areaName> <startPoint>

Teleports the party to another map.

Start Points

  • North1
  • North2
  • South1
  • South2
  • East1
  • East2
  • West1
  • West2

Example

AreaTransition AR_0202 North1

World Map Visibility

WorldMapSetVisibility <map> <visibility>

Changes a location’s visibility on the world map.

ValueMeaning
0Locked
1Unlocked
2Hidden
3Developer Only

Camera

SetZoomRange <min> <max>

Changes the camera zoom limits.

Default

SetZoomRange 0.75 1.5

Example

SetZoomRange 0.1 200

Character Lookup

FindCharacter <name>

Finds the internal character ID used by other commands.

Example

FindCharacter Medreth

Soulbound Weapons

LevelUpSoulbind <itemID(Clone)>

Advances a bound soulbound weapon to its next stage.

Example

LevelUpSoulbind px1_hunting_bow_stormcaller(Clone)

High-Level Scaling

ToggleScaler <scalerName>

Forces high-level scaling for selected areas.

Common Values

  • ELMSHORE_HIGH_LEVEL
  • ACT3_HIGH_LEVEL
  • ACT4_HIGH_LEVEL
  • PX1_HIGH_LEVEL
  • PX2_HIGH_LEVEL

Stronghold

StrongholdBuildAll

Builds every Stronghold upgrade.

StrongholdBuildAll

StrongholdBuild <building_id>

Builds a specific Stronghold structure.

Example

StrongholdBuild Library

StrongholdDestroy <building_id>

Destroys a Stronghold structure.

StrongholdDestroy Library

Building IDs

  • Barbican
  • WestCurtainWall
  • SouthCurtainWall
  • Bailey
  • MainKeep
  • Barracks
  • Dungeons
  • BeastVault
  • Towers
  • Library
  • CraftHall
  • AritficersHall (internal spelling)
  • Forum
  • MerchantStalls
  • CurioShop
  • TrainingGrounds
  • Chapel
  • HedgeMaze
  • BotanicalGarden
  • RoadRepairs
  • WardensLodge
  • WoodlandTrails
  • Bedding
  • AdditionalStorage
  • Hearth
  • Lab
  • CourtyardPool
  • EasternBarbican
  • Count

Stronghold Events

StrongholdForceAdventure <type>

Starts a Stronghold adventure.

Adventure Types

  • Minor
  • Average
  • Major
  • Grand
  • Legendary

StrongholdForceVisitor <index>

Triggers a visitor event.

StrongholdForceAttack <index>

Triggers a Stronghold attack.

Other Stronghold Commands

CommandDescription
StrongholdForceBadVisitorTriggers a bad visitor event.
StrongholdForcePayHirelingsForces hireling payday.
StrongholdForcePrisonBreakCauses a random prisoner to escape.
StrongholdForceSpawnIngredientsRefreshes Curio Shop ingredients.

Suggestion

This article may contain affiliate links. If you use these links to purchase an item we may earn a commission. Thank you for your support.

Photo of author
Biswajit Nayak

Biswajit plays a variety of game genres, earning him the nickname "Spunky" from his friends. He spends most of his time exploring the worlds of Roblox and GTA 5, along with titles like Wuthering Waves and more.

Leave a Reply