The Silver Crow is a 2D puzzle adventure game available on Steam, developed by Dreamagination.
The story is set in Germany during the Renaissance in 1582, blending historical mystery, occult horror, political intrigue, and classic puzzle-solving.
You play as Conrad, the town’s executioner, whose mission is to uncover the hidden truth behind a conspiracy threatening society.
Throughout the game, you’ll investigate crime scenes, solve challenging puzzles, unravel occult mysteries, and expose the truth behind a dangerous political conspiracy.
In this guide, you’ll find the complete The Silver Crow Walkthrough, covering Chapters 1 through 3 with step-by-step solutions to help you progress through the game.
The Silver Crow Walkthrough Chapter 1 – 3 Solution
Chapter 1: Ash and Wax
Getting Started
- Open chest by bed → clothes not there
- Go downstairs → talk to wife → clothes are in backyard
- Pick up kitchen scraps from kitchen
- Go to backyard → feed scraps to animal → 🏆 Achievement
- Pick up clothes → get dressed
- Answer the door → noble lady needs help for her son Kaspar’s injured leg
Healing Potion Puzzle
- Open cupboard → take spirits
- Pick up herbs
- Pick up bandages
- Crush herbs in mortar
- Mix crushed herbs + spirits
- Apply bandages to potion bottle
- Use potion on Kaspar’s leg → earn 10 coins
Crime Scene
- Follow the guardian to the murder scene
- Examine: painting (portrait of wine merchant), silver crow (heirloom), black feather (pick up), candle, floor (pentagram)
- Talk to witch hunter → exhaust all dialogue
- Examine body: wounds = bird beak sized, face = same wounds, bag
- Conclude: crows killed the painter → merchant is suspect → merchant arrested
Dungeon Interrogation
- Go to Council Chamber → Dungeon
- Visit torture chamber → examine everything → pick up pliers
- Talk to Bruno → enter prisoner’s cell
- Interrogate merchant → he denies guilt
- Describe all torture tools (pliers, iron maiden, rack) → 🏆 CSI Achievement
- Use pliers on merchant → ghost vision stops you
- New option: “Listen Carefully” → merchant reveals:
- Painter had affair with magistrate’s wife
- Merchant delivered love letters between them
- A letter is hidden at his house
- House key is in flower pot by window
Wenzil’s House
- Travel to Wenzil’s House → get key from flower pot → enter
- Examine wine barrels/bottles (needed later)
- Find and open the letter → reveals:
- Kaspar is the painter’s son (not magistrate’s)
- Painter hid a key behind Kaspar’s portrait in his home
Painter’s House Break-In
- Front door blocked by guardian → go to alley (back entrance)
- Back door locked, but 2nd-floor window is open
- Spot broken cart → needs a wheel
Getting the wheel:
- Go to tavern (Town Hall → walk toward the bell)
- 🏆 Examine feather barrel outside → talk to bartender about goose feathers
- Bartender wants wine barrel in exchange for wheel
- Go to Wenzil’s House → 2nd floor → pick up wine barrel
- Return to tavern → trade wine for wheel
Climbing up:
- Use wheel on broken cart → cart repaired
- Climb to 2nd floor window
Inside Painter’s House
- Find key behind Kaspar’s painting
- Use sack on mouse hole (muffle noise) → then use pliers
- Pliers break → retrieve: key + silver crow head with blood
- Go to kitchen → talk to maid → painter had apprentice Hans who disappeared
- Go to cellar → use key on cupboard → find hair + painting of boy
Finding Hans
- Go to patrician lady’s house → servant blocks you
- Show lock of hair → servant lets you in
- Lady says Hans was raised at the church
- Go to church → priest refuses to help (all 3 options fail)
- Talk to beggar outside → he wants beer
- Go to tavern → buy beer → give to beggar
- Beggar reveals: priest sneaks out every midnight
- Conrad decides to follow the priest
Chapter 2: The Moon and Iron
Following the Priest
- Hide behind the church → wait for midnight
- Follow priest through: city gates → forest → fields → deeper forest → watermill
- Priest delivers bread to Hans, who’s been hiding here
Confronting Hans
- Enter watermill → talk to Hans
- Hans’s story: painter got drunk, stared at Kaspar’s painting, stumbled up stairs, tripped, fell through railing, hit head → died
- It was an accident — no murder
- Hans knows nothing about pentagram/feathers/candles — they weren’t there when he fled
Witch Hunter’s Betrayal
- Witch hunter appears — he followed you
- He kills Hans
- Truth revealed: witch hunter staged the entire crime scene (feathers, pentagram, candles)
- He sets the watermill on fire and locks you inside
Escape the Burning Watermill
- Pick up rope from bag on floor
- Try rope on window → too short
- Hooded woman appears → gives you a 2nd rope → also too short
- 🏆 Hidden Achievement: try placing ropes on window and door separately before combining
- Combine both ropes in inventory
- Attach long rope to lever → pull lever → door breaks open → escape!
Chapter 3: Fire and Feather
Waking Up
- Find clothes nearby → get dressed
- Hooded woman reveals: she’s the daughter of the woman from your nightmares
- Witch hunter is corrupt → she’s been gathering evidence
- She sends you to the patrician lady for help
- Pick up bell before leaving
Getting to the Lady
- 🏆 Go home first → talk to wife → Home Sweet Home achievement
- Go to lady’s house → witch hunter is there → hide in garden
- Meet Kaspar in garden → his dog swallowed his parrot
- Need to replace the parrot → boy gives you money
Buying the Parrot
- Go to market square → give coins to vendor
- Select correct parrot: red head, green wings, yellow back, purple tail
- Give parrot to boy → he delivers your message
- Receive reply letter → lady gives name of a notary with evidence
Street Musicians Puzzle
- Go to notary → musicians too loud to talk
- 🏆 Use bell on musicians (achievement, but doesn’t solve it)
- Go to tavern → find sad jester (Carla left him)
- Talk through all options → give him the bell → 🏆 Cowbell achievement
- Jester leaves → pick up broken flute
- Go home → pick up bandages → combine with flute → repaired flute
- Return to musicians → play all melodies → they love one and leave
Stealing the Documents
- Talk to notary → he refuses to hand over documents
- 🏆 Tell him baby name → change name 3 times → achievement
- Trick: when you say a name, notary looks away → click bookshelf to steal documents
The Trial
- Go to Town Hall → accuse witch hunter → present documents as evidence
- Trial begins → witch hunter almost escapes
- Ghost of innocent woman appears → scares the guardian into confessing
- Guardian was witch hunter’s partner all along
- Witch hunter found guilty → justice served
Achievements
| Achievement | How |
|---|---|
| Feed animal | Backyard → kitchen scraps on animal |
| CSI | Exhaust all interrogation dialogue in dungeon |
| Goose Feathers | Examine feather barrel + tell bartender |
| Watermill (hidden) | Place ropes on window & door separately before combining |
| Home Sweet Home | Talk to wife at start of Ch.3 |
| Bell/Musicians | Use bell on street musicians |
| Cowbell | Give bell to sad jester |
| Baby Names | Change baby name 3 times at notary |
| Polly Wants a Cracker | Parrot-related (try all interactions) |
