The Silver Crow Walkthrough Chapter 1 – 3 Solution

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The Silver Crow is a 2D puzzle adventure game available on Steam, developed by Dreamagination.

The story is set in Germany during the Renaissance in 1582, blending historical mystery, occult horror, political intrigue, and classic puzzle-solving.

You play as Conrad, the town’s executioner, whose mission is to uncover the hidden truth behind a conspiracy threatening society.

Throughout the game, you’ll investigate crime scenes, solve challenging puzzles, unravel occult mysteries, and expose the truth behind a dangerous political conspiracy.

In this guide, you’ll find the complete The Silver Crow Walkthrough, covering Chapters 1 through 3 with step-by-step solutions to help you progress through the game.

The Silver Crow Walkthrough Chapter 1 – 3 Solution

Chapter 1: Ash and Wax

Getting Started

  • Open chest by bed → clothes not there
  • Go downstairs → talk to wife → clothes are in backyard
  • Pick up kitchen scraps from kitchen
  • Go to backyard → feed scraps to animal → 🏆 Achievement
  • Pick up clothes → get dressed
  • Answer the door → noble lady needs help for her son Kaspar’s injured leg

Healing Potion Puzzle

  1. Open cupboard → take spirits
  2. Pick up herbs
  3. Pick up bandages
  4. Crush herbs in mortar
  5. Mix crushed herbs + spirits
  6. Apply bandages to potion bottle
  7. Use potion on Kaspar’s leg → earn 10 coins

Crime Scene

  • Follow the guardian to the murder scene
  • Examine: painting (portrait of wine merchant), silver crow (heirloom), black feather (pick up), candlefloor (pentagram)
  • Talk to witch hunter → exhaust all dialogue
  • Examine body: wounds = bird beak sized, face = same wounds, bag
  • Conclude: crows killed the painter → merchant is suspect → merchant arrested

Dungeon Interrogation

  • Go to Council Chamber → Dungeon
  • Visit torture chamber → examine everything → pick up pliers
  • Talk to Bruno → enter prisoner’s cell
  • Interrogate merchant → he denies guilt
  • Describe all torture tools (pliers, iron maiden, rack) → 🏆 CSI Achievement
  • Use pliers on merchant → ghost vision stops you
  • New option: “Listen Carefully” → merchant reveals:
    • Painter had affair with magistrate’s wife
    • Merchant delivered love letters between them
    • A letter is hidden at his house
    • House key is in flower pot by window

Wenzil’s House

  • Travel to Wenzil’s House → get key from flower pot → enter
  • Examine wine barrels/bottles (needed later)
  • Find and open the letter → reveals:
    • Kaspar is the painter’s son (not magistrate’s)
    • Painter hid a key behind Kaspar’s portrait in his home

Painter’s House Break-In

  • Front door blocked by guardian → go to alley (back entrance)
  • Back door locked, but 2nd-floor window is open
  • Spot broken cart → needs a wheel

Getting the wheel:

  1. Go to tavern (Town Hall → walk toward the bell)
  2. 🏆 Examine feather barrel outside → talk to bartender about goose feathers
  3. Bartender wants wine barrel in exchange for wheel
  4. Go to Wenzil’s House → 2nd floor → pick up wine barrel
  5. Return to tavern → trade wine for wheel

Climbing up:

  1. Use wheel on broken cart → cart repaired
  2. Climb to 2nd floor window

Inside Painter’s House

  • Find key behind Kaspar’s painting
  • Use sack on mouse hole (muffle noise) → then use pliers
  • Pliers break → retrieve: key + silver crow head with blood
  • Go to kitchen → talk to maid → painter had apprentice Hans who disappeared
  • Go to cellar → use key on cupboard → find hair + painting of boy

Finding Hans

  • Go to patrician lady’s house → servant blocks you
  • Show lock of hair → servant lets you in
  • Lady says Hans was raised at the church
  • Go to church → priest refuses to help (all 3 options fail)
  • Talk to beggar outside → he wants beer
  • Go to tavern → buy beer → give to beggar
  • Beggar reveals: priest sneaks out every midnight
  • Conrad decides to follow the priest

Chapter 2: The Moon and Iron

Following the Priest

  • Hide behind the church → wait for midnight
  • Follow priest through: city gates → forest → fields → deeper forest → watermill
  • Priest delivers bread to Hans, who’s been hiding here

Confronting Hans

  • Enter watermill → talk to Hans
  • Hans’s story: painter got drunk, stared at Kaspar’s painting, stumbled up stairs, tripped, fell through railing, hit head → died
  • It was an accident — no murder
  • Hans knows nothing about pentagram/feathers/candles — they weren’t there when he fled

Witch Hunter’s Betrayal

  • Witch hunter appears — he followed you
  • He kills Hans
  • Truth revealed: witch hunter staged the entire crime scene (feathers, pentagram, candles)
  • He sets the watermill on fire and locks you inside

Escape the Burning Watermill

  1. Pick up rope from bag on floor
  2. Try rope on window → too short
  3. Hooded woman appears → gives you a 2nd rope → also too short
  4. 🏆 Hidden Achievement: try placing ropes on window and door separately before combining
  5. Combine both ropes in inventory
  6. Attach long rope to lever → pull lever → door breaks open → escape!

Chapter 3: Fire and Feather

Waking Up

  • Find clothes nearby → get dressed
  • Hooded woman reveals: she’s the daughter of the woman from your nightmares
  • Witch hunter is corrupt → she’s been gathering evidence
  • She sends you to the patrician lady for help
  • Pick up bell before leaving

Getting to the Lady

  • 🏆 Go home first → talk to wife → Home Sweet Home achievement
  • Go to lady’s house → witch hunter is there → hide in garden
  • Meet Kaspar in garden → his dog swallowed his parrot
  • Need to replace the parrot → boy gives you money

Buying the Parrot

  • Go to market square → give coins to vendor
  • Select correct parrot: red head, green wings, yellow back, purple tail
  • Give parrot to boy → he delivers your message
  • Receive reply letter → lady gives name of a notary with evidence

Street Musicians Puzzle

  1. Go to notary → musicians too loud to talk
  2. 🏆 Use bell on musicians (achievement, but doesn’t solve it)
  3. Go to tavern → find sad jester (Carla left him)
  4. Talk through all options → give him the bell → 🏆 Cowbell achievement
  5. Jester leaves → pick up broken flute
  6. Go home → pick up bandages → combine with flute → repaired flute
  7. Return to musicians → play all melodies → they love one and leave

Stealing the Documents

  • Talk to notary → he refuses to hand over documents
  • 🏆 Tell him baby name → change name 3 times → achievement
  • Trick: when you say a name, notary looks away → click bookshelf to steal documents

The Trial

  • Go to Town Hall → accuse witch hunter → present documents as evidence
  • Trial begins → witch hunter almost escapes
  • Ghost of innocent woman appears → scares the guardian into confessing
  • Guardian was witch hunter’s partner all along
  • Witch hunter found guilty → justice served

Achievements

AchievementHow
Feed animalBackyard → kitchen scraps on animal
CSIExhaust all interrogation dialogue in dungeon
Goose FeathersExamine feather barrel + tell bartender
Watermill (hidden)Place ropes on window & door separately before combining
Home Sweet HomeTalk to wife at start of Ch.3
Bell/MusiciansUse bell on street musicians
CowbellGive bell to sad jester
Baby NamesChange baby name 3 times at notary
Polly Wants a CrackerParrot-related (try all interactions)

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Biswajit Nayak

Biswajit plays a variety of game genres, earning him the nickname "Spunky" from his friends. He spends most of his time exploring the worlds of Roblox and GTA 5, along with titles like Wuthering Waves and more.

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